Menggambar Bintang Dengan OpenGL
#include <windows.h> #include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,0.5,1.5); glLineWidth(5); glPointSize(10); glBegin(GL_POLYGON); glVertex2f(-0.90,-0.15); glVertex2f(-2.0,0.75); glVertex2f(-0.5,0.75); glVertex2f(0.0,2.0); glVertex2f(0.5,0.75); glVertex2f(2.0,0.75); glVertex2f(0.90,-0.15); glVertex2f(1.40,-1.60); glVertex2f(0.0,-0.75); glVertex2f(-1.40,-1.60); glEnd(); glFlush(); } void myinit() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-2.0,2.0,-2.0,2.0); glMatrixMode(GL_MODELVIEW); glClearColor(0.0...