Postingan

Coding Bus dalam Opengl

Gambar
#include <GL/glut.h> #include <math.h> void display(void) {   glClear(GL_COLOR_BUFFER_BIT);   glBegin(GL_POLYGON);   glColor3f(1.0, 0.0, 0.0);     glVertex2d(-0.9,-0.5);     glVertex2d(0.9,-0.5);     glVertex2d(0.9, 0.5);     glVertex2d(-0.7, 0.5);     glVertex2d(-0.9, 0.2);   glEnd();     glBegin(GL_POLYGON);   glColor3f(1.0, 0.0, 1.0);     glVertex2d(-0.8,-0.4);     glVertex2d(-0.5,-0.4);     glVertex2d(-0.5, 0.4);     glVertex2d(-0.7, 0.4);     glVertex2d(-0.8, 0.2);   glEnd();     glBegin(GL_POLYGON);   glColor3f(0.75, 0.75, 0.75);     glVertex2d(-0.4, 0.0);     glVertex2d(-0.1, 0.0);     glVertex2d(-0.1, 0.4);     glVertex2d(-0.4, 0.4);   glEnd();     glBegin(GL_POLYGON);   glColor3f(0.75, 0.75, 0.75);    ...

Menggambar Bintang Dengan OpenGL

Gambar
#include <windows.h> #include <GL/glut.h> void display() {  glClear(GL_COLOR_BUFFER_BIT);     glColor3f(0.0,0.5,1.5);     glLineWidth(5);     glPointSize(10);     glBegin(GL_POLYGON);         glVertex2f(-0.90,-0.15);         glVertex2f(-2.0,0.75);         glVertex2f(-0.5,0.75);         glVertex2f(0.0,2.0);         glVertex2f(0.5,0.75);         glVertex2f(2.0,0.75);         glVertex2f(0.90,-0.15);         glVertex2f(1.40,-1.60);         glVertex2f(0.0,-0.75);         glVertex2f(-1.40,-1.60);  glEnd();     glFlush(); } void myinit() {  glMatrixMode(GL_PROJECTION);  glLoadIdentity();  gluOrtho2D(-2.0,2.0,-2.0,2.0);  glMatrixMode(GL_MODELVIEW);  glClearColor(0.0...