Coding Bus dalam Opengl
#include <GL/glut.h>
#include <math.h>
void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glColor3f(1.0, 0.0, 0.0);
glVertex2d(-0.9,-0.5);
glVertex2d(0.9,-0.5);
glVertex2d(0.9, 0.5);
glVertex2d(-0.7, 0.5);
glVertex2d(-0.9, 0.2);
glEnd();
glBegin(GL_POLYGON);
glColor3f(1.0, 0.0, 1.0);
glVertex2d(-0.8,-0.4);
glVertex2d(-0.5,-0.4);
glVertex2d(-0.5, 0.4);
glVertex2d(-0.7, 0.4);
glVertex2d(-0.8, 0.2);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.75, 0.75, 0.75);
glVertex2d(-0.4, 0.0);
glVertex2d(-0.1, 0.0);
glVertex2d(-0.1, 0.4);
glVertex2d(-0.4, 0.4);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.75, 0.75, 0.75);
glVertex2d(0.0, 0.1);
glVertex2d(0.4, 0.1);
glVertex2d(0.4, 0.4);
glVertex2d(0.0, 0.4);
glEnd();
glBegin(GL_POLYGON);
glColor3f(0.75, 0.75, 0.75);
glVertex2d(0.5, 0.0);
glVertex2d(0.8, 0.0);
glVertex2d(0.8, 0.4);
glVertex2d(0.5, 0.4);
glEnd();
glFlush(); /* Single buffered, so needs a flush. */
}
int
main(int argc, char **argv)
{
glutInit(&argc, argv);
glutCreateWindow("BUS");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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